Right-Step Alternate Universe - Spy
Profile
Name: Michael Mundy
Class: Spy
Role: Hide in grass and quietly drag people into the undergrowth
Speed: 100%
Health: 125
Class-Specific Traits: Footsteps are silenced.
Character Details
Generally tends to resemble a guy who's been chased through very dense bushland. Smells like soil and sulphur. Very professional about everything, which is good when you're going to be standing in a narrow corridor with your enemies for a while. Claims the big glasses help conceal his identity (they don't).
It's an ugly job, but someone's got to do it. He always preferred guns, but they weren't always viable in his line of work, and despite sticking out like a sore thumb in his homeland, outside of it he was always just about awkward enough to fade into the background. Working at Mann Co. brings a welcome reprieve - he kills far more often in a single day than he ever did anywhere else, but in its impermanence, he becomes a hindrance rather than a life-ender. Or, at least, that's how he thinks of it.
Notes
I don't remember why I decided backstabs had to go, but I did. Although, in essence I've just introduced a worse feature, since there's no mechanic for breaking out if RS!Spy gets you, and it takes time to finish - although, I figure RS!Spy could just run away if, say, he saw a Pyro approaching.Weapon Stats
Cloaks
Bushman's Timepiece
Weapon Equivalent:Stock Watch
Appearance: As in game
Stats: As in game
Purpose: Hide for a little bit
Stock Cloak
Weapon Equivalent: None
Appearance: Defined by the absense of any clear object
Stats: Cloaks for an unlimited period of time on concrete or wood. Upon taking damage, healing, or stepping off, cooldown reset for 30 seconds.
Purpose: For hiding between but not necessarily in the walls
Droughtbreaker
Weapon Equivalent: None
Appearance: When undisguised, consists of a lot of leaves and branches in the hair, with green stripes on the face.
Stats: Cloaks for an unlimited period of time on grass or dirt. Upon taking damage, healing, or stepping off, cooldown reset for 30 seconds.
Purpose: Stand in a field and become invisible to the world
Tiger's Cloak
Weapon Equivalent: Cloak and Dagger
Appearance: When undisguised, consists of prominent ochre, green and black stripes across the visible skin.
Stats: When standing still, become invisible and charge cloak. Cloak holds up to 4 seconds of charge at once. If damaged, break cloak.
Purpose: Trades very delicate control for versaility.
Lyrebird
Weapon Equivalent: Your Eternal Reward
Appearance: A pair of full-size brown leather gloves.
Stats: Randomly mimics class-specific actions when disguised, and disguises attacks as those of the class you are mimicking; attacking while disguised therefore does not break disguise. Extra 50% damage vulnerability while cloaked.
Purpose: Steal people's identities better in exchange for dying of a stubbed toe
Secondaries
Spy Machine Gun
Weapon Equivalent: SMG
Appearance: As in game
Stats: Bullet damage is halved in comparison to Sniper. Silenced.
Purpose: Chip off health quickly at medium range
Stock Revolver
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Larger bursts of damage at larger intervals, with slightly more range
Taipan
Weapon Equivalent: Diamondback
Appearance: As in game
Stats: Provides 1 crit for every building destroyed and 2 for every melee kill.
Purpose: Rewards varying strategies and careful picks.
Magpies's Beak
Weapon Equivalent: Ambassador
Appearance: A SMG with a black-and-white body.
Stats: Crits on headshot. 20% slower firing speed.
Purpose: Temporarily become a weird Heavy-Sniper hybrid.
Melees
Stock Garrotte
Weapon Equivalent: Stock Knife
Appearance: Wood handles on a metal string.
Stats: When attacking from behind, drains enemy health by 16.7% max health per second. Prevents voice commands while doing so.
Purpose: Stock melee
Red-Belly
Weapon Equivalent: Kunai
Appearance: Metal handles on a string much like medigun fluid.
Stats: Upon attack from behind, drains enemy health by 16.7% max health per second, and restores health at a ratio of 1 HP for every 2 drained, allowing overheal. Max health is reduced by 20.
Purpose: Trades initial survivability for long term sustain
Steely Conviction
Weapon Equivalent: Big Earner
Appearance: Wood handles and a doubled wire.
Stats: Upon attack from behind, drains enemy health by 12.5% max health per second. Upon a successful attack, gain 20 HP buffer before cloak breaks, up to 80 HP.
Purpose: Allows Good Ideas to be exchanged for Bad Ideas later on.
Red-Iron Tourniquet
Weapon Equivalent: Spycicle
Appearance: Rubber handles and metal wires. Upon activation, the string glows red-hot.
Stats: Upon attack from behind, drains enemy health by 16.7% max health per second. If the spy has been set on fire in the last 30 seconds, drains enemy health by 25% max health per second.
Purpose: Rewards Escaping
Sappers
Stock Sapper
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Break stuff
Red-Tape Recorder
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game. Takes 4 hits to remove, or 2 for the Homewrecker.
Purpose: Encourages sappers as a distraction rather than an outright destroyer.