Right-Step Alternate Universe - Demo
Profile
Name: Demo
Class: Demo
Role: Fiery Explosions
Speed: 100
Health: 175
Class-Specific Traits: None, but versatile enough that it doens't really matter.
Character Details
Seems to think big booms are cooler and thus better (are they wrong?). Wears heavy protective gear to avoid backlash from the explosions. Has taken to putting glitter in the bombs (whether this makes them better or worse is your decision). Doesn't talk a lot but seems very enthusiastic.
For such a mysterious figure, Demo is hardly reclusive. They show up everywhere: in the kitchen pouring food dye into milkshakes, in the labs jerry-rigging various explosive devices, outside digging worms out of the soil to feed to the various birds found sitting around the base, and standing next to every contested area on a battlefield with a conveniently-placed trap and one finger on the detonator.
After battles, Demo prefers to seek out quiet, darker places to sit around in. It's not a permanent thing - just a bit of respite. After the rest, Demo gets up and goes back out to where everyone else is, and while they aren't loud like the other mercenaries often are, their presence makes up for it.
Notes
Pyroland is always a bit of a sticky situation, especially with how inconsistently it's depicted in the source and its implications. I like the idea that RS!Demo is actively altering the inputs they see the same way you might turn on Pyrovision for giggles, or because you like the 2fort sewer water brownish-green for some reason. Cure your nervousness by imagining the enemy running around in their underpants, or whatever.
Weapon Stats
Primaries
Stock Grenade Launcher
Weapon Equivalent:N/A
Appearance: As in game
Stats: Base damage of 90, plus 3 seconds of afterburn to players.
Purpose: Ka-boom.
Bomber's Baubles
Weapon Equivalent: Loch and Load/Dragon's Fury
Appearance: As the in-game Loch and Load
Stats: 25% less clip size, firing rate and explosion radius. Grenades do not tumble when fired. Deals 8 seconds of afterburn. Grenades shatter on impact with the ground.
Purpose: Rewards precision and aggression.
Loose Cannon
Weapon Equivalent: Loose Cannon/Iron Bomber
Appearance: As the in-game Iron Bomber
Stats: Grenades do not explode on impact, but push players back and inflict 5 seconds of afterburn on contact. Grenades do not roll or bounce. Grenades explode 25% faster and can be primed to explode quicker, but have -25% explosion radius.
Purpose: Reduces overall grenadespam abilities in exchange for more strategic forms of area denial
Gas Passer
Weapon Equivalent: N/A
Appearance: As in game.
Stats: Starts at 50%. Recharges with damage dealt. 20 second cooldown after being thrown before it can be recharged again. Does explosive damage instead of fire damage, for reasons.
Purpose: Good for coordination.
Red-Fired Ribbon
Weapon Equivalent: None
Appearance: A small, woven pouch filled with black powder.
Stats: Can be activated at any time, and takes 2 seconds to drain. Trails a line of gunpowder behind, which can be ignited by allied fire or explosions. Acts like a long, wiggly rocket. Length is capped by time, not distance travelled. Deals self-damage if the Demo is caught up in its explosion.
Purpose: Line Breaker/Bomber
Fool's Fog
Weapon Equivalent: None
Appearance: A rounded bottle, filled with fog.
Stats: Can be thrown, and emits a semitransparent cloud of white powder-gas as with the gas passer, obscures vision at close range. This cloud lingers for 10 seconds, or can be dispersed by enemy fire attacks, dealing a flat 40 explosive damage to everyone within, plus 8 seconds of afterburn.
Purpose: Cause Problems.
Secondaries
Stock Sticky Launcher
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Long-Ranged Trapsetting
Quickiebomb Launcher
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Trapsetting, but faster
Twice-Striker
Weapon Equivalent: Scottish Resistance
Appearance: As in game, with hazard lines being orange rather than yellow
Stats: As in game
Purpose: Versatility at the cost of micromanagement.
Storm Chaser
Weapon Equivalent: Tide Turner
Appearance: A steering wheel off a car.
Stats: As in game
Purpose: Wheeeee!
Chargin' Targe
Weapon Equivalent: N/A
Appearance: As in game
Stats: Colliding with an enemy causes an explosion to go off, dealing 50 damage plus 5 seconds of afterburn. Due to the shield, you are immune to this explosion. Rework as of 15/08/2023 - Reduced initial explosive damage to 35 and afterburn to 3 seconds.
Purpose: Trades overall damage for mixed typing
Splendid Screen
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Well it's just good, isn't it?
Melees
Stock Bat
Weapon Equivalent: Stock Shovel
Appearance: As the in-game Stock Bat.
Stats: As the in-game Stock Shovel.
Purpose: Stock melee
Pandemonium
Weapon Equivalent: Eyelander
Appearance: A torch made from a stick with a bright green flame.
Stats: 50% longer melee range. Initial explosive resistance lowered by 10%. Upon killing, increase explosive resistance by 5% and speed by 5%, up to five kills. 75% slower holster/deploy. No random crits.
Purpose: Go on a rampage!
Wand of Wonder
Weapon Equivalent: Ullapool Caber/Sharpened Volcano Fragment
Appearance: A "torch" made from a firebomb stuck to a stick.
Stats: Deals 20 less melee damage. The first successful swing will explode in a burst of fire, dealing 8 seconds of afterburn to anyone nearby. After this, there is only a stick left.
Purpose: Isn't this what they call a sticky bomb?
Heatwave
Weapon Equivalent: Claideamh Mor
Appearance: A traditional taper torch.
Stats: 0.5 seconds extra charge duration, 50% longer melee range. On kill, explosive resistance increases by 10%, up to 5 kills. 75% slower holster/deploy. No random crits.
Purpose: Go wheee for longer, I guess?
Old Flame
Weapon Equivalent: Sun-on-a-Stick/Half-Zatoichi
Appearance: What appears to be an Olympic torch with a vibrant red/blue flame. Where did you even get that??
Stats: One-hits enemy Demos. Enemies up to 50% out of normal melee range will instead take 5 seconds of afterburn. No random crits. Hostering without scoring a kill will instead set you on fire. Sorry.
Purpose: For countering Source jank, and incredibly emotional duels to the death.
Pain Train
Weapon Equivalent: N/A
Appearance: As in game, but with some smaller spikes in it too.
Stats: As in game
Purpose: Trades speed for weakness. Also, just feels right.