Right-Step Alternate Universe - Sniper
Profile
Name: Ludwig
Class: Sniper
Role: Put holes in things from a distance. Throw upsetting liquids
Speed: 107%
Health: 125
Class-Specific Traits: Treats small healthpacks as medium.
Character Details
Has a slight obsession with hitting people through the pancreas (it's only 50% sadism). Most of his salves are completely illegal and it's unclear where he got them. Generally light-hearted in attitude but has been known to yell curses across the battlefield when sufficiently agitated.
How did he get into this line of business, anyway? He's got no family tendency for it, and his eyesight is terrible. Well, it's simple, really. Even if his skill as a traditional sniper isn't the best, his creativity means that every shot has some catch to it - whether it's the traditional catch of it going straight through the frontal lobe, or something more creative that hampers the target long after the inital wound is healed.
Notes
RS!Sniper was... an odd one. The closest thing to sniping Canon!Medic does is crossbowing people across the map and. To be honest. Spending too much time on that tends to get people a bit mad at you. I had fun with the salves, though.
Weapon Stats
Primaries
Stock Rifle
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Pew pew
Blitzschütze
Weapon Equivalent: Bazaar Bargain
Appearance: As in game
Stats: A sniper rifle that forces unscope-rescope after ever shot. After the fourth consecutive headshot, upon scope and charge, the rifle will remain so regardless of shots, until one is missed outright. While scoped, outside sounds are reduced in volume by 50%. Minimum attack interval is 1.5 seconds.
Purpose: Exchanges enforced tunnel vision for increased attack speed
Classic
Weapon Equivalent: N/A
Appearance: As in game
Stats: A sniper rifle that can only deal headshots. Charge rate is tripled. Leaves a trail when a bullet is fired.
Purpose: I honestly don't play enough sniper to know
Rupture
Weapon Equivalent: Machina
Appearance: A small traditional bow.
Stats: Crits on headshot. Bodyshots will pierce through enemies and deal 5 seconds of bleed.
Purpose: Some form of AoE damage??
Weidmann
Weapon Equivalent: Hunstman
Appearance: A large war bow.
Stats: Projectile travels at the same rate as the Direct hit/Flare gun. Upon hitting a target, embeds a barbed arrow into them, dealing 125 damage at full charge. While allies of the Sniper are within melee range of an arrowed enemy, they can pull the arrow out if they have a higher % health than said enemy.
Purpose: Rewards team awareness and offensive playstyles, and punishes enemy carelessness. So basically makes pubs worse for everyone involved
Crusader's Crossbow
Weapon Equivalent: Crusader's Crossbow
Appearance: A small wood-and-metal crossbow.
Stats: Cannot heal, cannot headshot. Ignores bullet resistances. Deals 5 seconds of bleed.
Purpose: I don't know why you'd use this except for the challenge. Fun with the bleed effect or something?
Secondaries
Stock SMG
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Chip off health quickly at medium range
Jarate
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: :(
Castle's Gambit
Weapon Equivalent: Cozy Camper
Appearance: A jar of some sort of oil labelled "Botox". Smells like fried sausages??
Stats: When coated in it, the target will take no flinch nor knockback, and be slowed by 10%. Effect can only be dispelled by death but does not stack with others; emits particles. Can be used once before it must be resupplied.
Purpose: Can be used defensively, or chucked at those annoying Scouts and Soldiers...
Taste of Regret
Weapon Equivalent: Mad Milk
Appearance: A small jar of "bile", although it probably shouldn't be green...
Stats: 40 second cooldown. Drops the effective level of enemy buildings by 1. Splash radius of a rocket. Enemies coated will give a small health pack's regeneration if killed.
Purpose: Good with team coordination
Cleaner's Carbine
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Crikeeeeyyyyy
Melees
Stock Kukri
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Stock melee
Dead Man's Memorial
Weapon Equivalent: Tribalman's Shiv
Appearance: A rusty, ancient surgical knife.
Stats: Does 75% damage. Should death occur within 2 seconds of a successful hit, inflict bleed for 6 seconds.
Purpose: Literally a crutch for dying.
Heirloom Variety
Weapon Equivalent: Bushwacka
Appearance: A kitchen knife.
Stats: Crit on minicrits. 30% damage penalty. No random crits. Weapon switch speed halved.
Purpose: "Close range weakness"
Discovered Attacker
Weapon Equivalent: Razorback
Appearance: A long, narrow blade, almost like a spike or stake.
Stats: Cannot be used as a melee. If attacked with a melee (e.g. by a Spy), inflict bleed for 6 seconds and inform all teammates. If also close to a wall, inflict 8 seconds of bleed instead, and pin both yourself and your attacker to the wall for that time period.
Purpose: It's like the razorback but. Worse!
Upsetting Weapon
In the case of being strangled by a Spy, the Discovered Attacker may well end in both of you dying, as the Spy cannot run away or cancel their attack, and neither can you. I think this is objectively funnier than the razorback though. Dramatic. Tragic, even