Home Resources Right-Step Mann & Machine Art Index Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy

Right-Step Alternate Universe

Premise

All characters have been moved one class to the right - Scout becomes a Soldier, Soldier becomes a Pyro, etc. until Spy loops back around to being a Scout. Events such as WAR! apply to classes rather than characters. It is assumed that classes were not altered by mistake, but rather, things changed that caused each character to be suited somehow to their given class. As such, there are a few changes to the background of the story:

I'm sure there are other such occurrences, but pulling them directly off the top of my head is kind of hard.

Apart from these sorts of alterations, the premise of this is pretty much the same as in the video game. A bunch of men of questionable character are tasked with fighting an unending war over gravel.

Worldbuilding

In the writing I have done, I treat one team as in canon and apply the right-step to another. I'm not sure this is exactly a codified feature of the idea, though, so much as that's the most interesting way to write it. TF2's team boundaries are confusing at best and vague to the point of barely existing at worst, and in the context of the sort of semi-practical ideas this AU tends to produce I'm not too bothered about ironing out said blurriness.

Initially, the idea was to uniformly shuffle each character along in class, but as they were quite literally designed to Be their class names they do tend to retain certain traits across class lines. Pyro and Medic being Pyro and Medic even when they're RS!Demo and RS!Sniper are some obvious ones, but it really applies to all of them. So as I developed the ideas, I let the shuffle change from a clean movement to more of a smudge. It's resulted in a lot of varied damage types, but I hardly think that's a bad thing. It does blur the roles a little in some cases, though. RS!Demo's wealth of auxiliary fire damage comes to mind.

On Weapons

Character pages have weapons and their stats listed. I have no idea how to balance weapons, and sometimes outright do not want to, so they might not be the best weapons out there. The general idea is more important than the details, I figure.

Practically speaking I'm not even sure all of these would work in Source. Which is funny, because some of the other ones are explicitly based around working with Source jank.

Art

A bug-eyed doodle comic of Right-Shift Sniper and Soldier. Sniper is holding a box, and says to Soldier, I need your urine bottles. Scout replies, with a stunned expression, Uh, My fricken' what. He is calmly cut off by Sniper, who says, I know you have them, Herr Scout. A bug-eyed doodle comic of Right-Shift Medic and Sniper. They are standing around, Medic with his arms crossed, Sniper holding an arrow with a smile on his face. In the first part, Medic questions Sniper, saying, It's not that I don't get the appeal, but why not just put a sharp one through thier head? Be more efficient and all. Sniper replies, Eheh. What can I say, Herr Medic? I enjoy seeing my work brought to fruit. He then adds, in a smaller voice, Even if by someone else... In the second image, a large speech bubble, implied to be from Pyro, appears above them, yelling, Hah! You cannot even hold an ARROW hostage! This is accompanied by a loud crunching sound. Smiling slightly wider, Sniper turns to Medic, saying, Herr Pyro enjoys it too.