Right-Step Alternate Universe - Pyro
Profile
Name: Jane Doe
Class: Pyro
Role: Military-Based Incendiary Combat
Speed: 80%
Health: 200
Class-Specific Traits: When on fire, leaves a trail that sets everyone else on fire. Afterburn damage is reduced by 4 HP per tick and needs to be manually extinguished; treats crit flames as non-crits to the self.
Character Details
It is unclear whether he has more or less military experience than Soldier, but he claims to be properly trained in using flamethrowers to "flush out the enemy". Slightly too fond of his phlogistinator. Says that the dull red and blue of his flame is because it's for the glory of America.
For someone so loud, it's unsetting how the yelling only seems to appear when things are already on fire. Throwing his own weapons back at him doesn't work; he's only partially fireproof, and mediguns won't put it out, but he's perfectly at home sending sparks everywhere and essentially becoming a walking hazard. He says it makes him look scary, which is true. That's not entirely a good reason for it, though.
For someone who spends most of his time trying to burn things as thoroughly as possible, his cooking is surprisingly good. Not objectively good - beans and ship's biscuit casserole is never going to be a restaurant-worthy dish - but surprisingly good.
Notes
The thing about Canon!Soldier is that he's genuinely a very effective combatant, which tends to get swept up in the wayside. If you take it from a purely mechanical perspective, things like Market Gardening and Rocket Jumping are pretty incredible feats, and even just moving around with the huge rocket launchers is a pretty big deal. So, RS!Pyro is therefore also scarily effective as a Pyro. Some of his weaponry is pretty obviously improvised, but I think that adds to the charm of it.
The design choice to have the top half of his face visible rather than the bottom scared me a bit, but I think I'm fond of it, now.
Weapon Stats
Primaries
Stock Flamethrower
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game. Flamethrower ranges increased by 20%.
Purpose: Many crimes beginning with A
Coward Crisper
Weapon Equivalent: Backburner
Appearance: As in game
Stats: As in game
Purpose: Rewards flanking and stealthy behaviour
Phlogistinator
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game. Unfortunately for everyone
Purpose: Violence
Patriot's Party Favour
Weapon Equivalent: Degreaser/Rainblower
Appearance: A flamethrower with a similar look to stock, albeit slightly sleeker and painted with white stripes. Has a conical nozzle, somewhat like a firework rocket. Flames appear white and vibrant red/blue to other Pyros, or via Demovision.
Stats: Flat +50% switch speed. Airblast cost increased by 50%. Comes with a 4th of July taunt, which causes nine fireworks to be shot off in a circle, doing 600 damage plus afterburn to those not directly hit.
Purpose: Allows one to combo like a True American
Dragon's Fury
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Rewards being able to sort of aim.
Secondaries
Stock Shotgun
Weapon Equivalent: N/A
Appearance: As in game
Stats: As in game
Purpose: Close-range non-fire option
Reserve Shooter
Weapon Equivalent: Reserve Shooter
Appearance: As in game.
Stats: As in game.
Purpose: Be the anti-Soldier you were always meant to be.
Flare Grenade
Weapon Equivalent: Scorch Shot
Appearance: A grenade with a grey-and-orange colour scheme.
Stats: Has an ammo capacity of two. Can be thrown in an arc, and does 7.5 seconds of afterburn in Jarate range. Crits enemies that are already on fire. Cannot be refilled at dispensers or small/medium ammo packs.
Purpose: Cause problems for people huddling together.
Detonator
Weapon Equivalent: Thermal Thruster/Detonator
Appearance: A jam jar painted to look like a grenade.
Stats: Has an ammo capacity of two. Can be thrown in an arc, and acts like stock. Can be detonated to do 30 explosive damage at rocket range, plus 7.5 seconds of afterburn. Knockback from this explosion can be used to jump, and you are immune to damage from it.
Purpose: You Can Just Leave!
Flare Grenade
Weapon Equivalent: Flare Gun
Appearance: A grenade, as seen on the in-game Soldier model
Stats: Has an ammo capacity of two. Can be thrown in an arc, and does 50 explosive damage at Direct Hit range plus 7.5 seconds of afterburn. Crits enemies that are already on fire.
Purpose: Cause problems at a distance!
Melees
Stock Shovel
Weapon Equivalent: Stock Axe
Appearance: As the in-game Shovel
Stats: Does 65 damage.
Purpose: Stock melee
Bayonet's Backscratcher
Weapon Equivalent: Backscratcher
Appearance: A shovel with a machete taped to the end.
Stats: Deals 25% more damage, and can be used to extinguish allies. Healing from dispensers/medics reduced by 25%.
Purpose: Rewards knowing what is going on and where things are. So like. Situational awareness. And stuff.
Pruning Trellis
Weapon Equivalent: Axtinguisher/Market Gardener
Appearance: A machete wrapped in barbed wire.
Stats: Does base 50 damage. Minicrits burning players, and deals all afterburn in one go via extinguishing. If the Pyro is airborne, upgrade to minicrit/crit damage.
Purpose: Rewards overcomplicated plans
Powerjack
Weapon Equivalent: Powerjack/Neon Annihilator
Appearance: A blunt machete with a torch battery strapped to it.
Stats: Bullet damage vulnerability and speed increased by 15% while active. Against wet players, upgrade to mini-crit/crit, and leach 35% of damage dealt. Against dry players, -20% damage penalty.
Purpose: Idk. Sidegrade or something
Homewrecker
Weapon Equivalent: N/A
Appearance: An old, rusty shovel.
Stats: As in game.
Purpose: Pybro :)
A Complicated Plan
I don’t believe using one Detonator to set an enemy on fire, and using the second as an explosive jump to crit-and-afterburn is an exceptionally viable attack strategy. However, I do believe it is a funny one. The hypothetical damage output of such a strat is 60 + 30 + 50*3 = 240, which outpaces Market Gardens in-game by 45.